Thursday 8 July 2021

Session 6

Party Level 2

Having decided to explore the whole compound, the PCs make their way through several rooms, where they must face more undead, flying cutlery, and magic traps. They pass by a few rooms dedicated to the study of the frigid woe, and some zombie-infested dormitories.

Eventually they arrive at Ferol's private chambers, where they find his journal and some loot. With their resources depleted, and worried they might not make in time back to Syrinlya, the party leaves the compound and make their way back through the frozen tundra.

Back in Syrinlya, they deliver the antidotes to the Buyer, who uses his magical chest to teleport it to Palebank Village. The party receives the agreed upon reward, and take a few days to relax, looking forward to new adventures.

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